OK, snideness aside.
Any thoughts on limiting XP loss to a hard range a la Sullon rules? (So, following your "dynamic range" idea, you can pvp anyone that buffs/heals your target, but you can still only lose XP if someone +/- N kills you)
As I said above, its the XP loss from people a billion levels higher than you that really sucks about the system as currently designed. Seems like you agree at least in principle, hence your consideration of the "incremental natural range."
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