View Single Post
  #5  
Old 10-13-2011, 10:52 AM
bonehand bonehand is offline
Aviak

bonehand's Avatar

Join Date: Jul 2011
Location: South Bend, IN
Posts: 78
Default

Necro is a bad choice if done incorrectly...dots will break mezzes in tight spots, but fear kiting with a a hastened pet and a charmed blue or green make things go quickly.
Mage can use the root of the enchanter to DS kill, but as said, the haste is better from burnout...BUT, the enchanter can charm, mez and nuke!
Wizard would be a good root nuke partner. No heals, but with 2 people rooting and nuking nothing will last long and crack will make leveling quicker.
Cleric see wizard, but only when fighting undead - not a hard thing to find in EQ plus huge heals and buffs and I guess battle cleric is feasible with yaulp. And rez of course!
Druid, see wizard but with heals...though druid is most efficient with dots so see necro.
Shaman, see druid and cleric for + and -. Haste and buffs won't play here since neither will be tanking unless they have too, but the Shaman can take hits while the enc gets things under control.
Warrior - no heals, so lots of down time. Too much down time...did this on live and found I needed to 3box instead of 2box...should have rolled a shaman for my warrior.
Ranger, now we start having good results. The enc can haste, the ranger can take a hit and later can heal a little so haste and crack help damage and heals.
SK see ranger and necro for positives and negatives.
Pally see ranger with a touch of cleric for undead and rez later.
Monk monks become Cuisinart's with any haste, but much better with a shaman, still they can heal themselves to 100% with bandage and Mend, but that is risky. Still a monk can tank well enough and the buffs are awesome...enc will keep busy mezzing and nuking runners down.
Bard, a lot of overlap, but effective overlap. Bard + enc buffs stack very nicely. This could be a very good combo...like to hear people's views on this.
Lastly, there is rogue. No backstabing, no healing...rogue is a nice addition for a trio with a tank, but for a duo, only fear kiting uses a rogue to their fullest and enchanters don't generally do that without a snare...unless the enchanter wants to mez every time the backstab button comes back up, lol the rogue has to have a snare whip or some other toy - poison?

Anyway, that's my views...others will disagree because it's all about your play style. I duoed, trioed and more quite a few characters on Torvon. A duo has to have little overlap in damage, debuffs and buffs, heals and someone who can control the mob via tanking or root. A trio always has the requirements or simply doesn't need them any longer for many situations.