Thread: PvP Range
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Old 10-13-2011, 10:23 AM
MrSparkle001 MrSparkle001 is offline
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Quote:
Originally Posted by Amuk [You must be logged in to view images. Log in or Register.]
+-4 is way too small of a pvp range. Having a group ranging from 26-30 being unable to engage a group of 32-35's due to half your grp being OOR is a game breaker. I can only imagine that the people who want +-4 are more solo players that want a better balanced 1v1 atmosphere because any team/group player will hate this level range. I could write 50 scenarios where half a grp is in range but is left impotent because the guys you're going against will just rape the people in range and be left at a stalemate staring at you. I hope you don't listen to the QQ's of the noobs and understand that most of the griefing going on during beta currently are just dynamic pvp system bugs.
This is why Sullon Zek was the best PvP server. You didn't have a narrow range, and you had dedicated teams that to me made more sense than Tallon and Vallon. If this was going to be a Sullon Zek server I'd play there in a heartbeat; FFA PvP was a mess with the game clearly not designed for it.

Quote:
Originally Posted by Harrison [You must be logged in to view images. Log in or Register.]
Yup, you could get level 5's into hate and fear and "Fansy" it up. "It's classic!"
That's why they changed the Sullon Zek rules slightly [You must be logged in to view images. Log in or Register.] That guy is legendary but man it was game-breaking, which is why I say no matter what rules they implement here, people will find a way around them.

GO GO GOOD TEAM!

+/-4 is necessary at lower levels, but at high levels it's too narrow. So what about +/-4 and certain high level zones have no range? I don't want to see level 8-12 people running around newbie zones wreaking havoc. 8 levels is an enormous difference at low levels. The difference between level 1 and 9, or 12 and 20, is huge. Too huge.