Quote:
Originally Posted by lethdar
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Shit man, look at vztz where MR based CC spells landed at a much higher rate than they will here. Despite all the bitching by mippo, wehrmacht, etc, guess what guilds won fights for vox, naggy, etc. It wasn't the guild of druids and mages, it was the melee heavy rape trains in resist gear (just like on live).
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Many people such as myself don't want to play on a "forced grouping" server that rewards anyone walking around in a group attacking solo players with free kills. This is what happens when you let MR spells land with ease.
Your example above is a poor example of game balance because you're talking about fighting in shoebox size battlefields like the entrance of permafrost or tiny halls in SolB. If casters were actually good in that situation, they would probably be extremely overpowered in all other situations.
If you fight some place like fear or dreadlands, you'll be chasing around levitating casters for hours and never kill them. Balancing the game around where specific pieces of loot are just doesn't work.