Thread: Game Mechanics: Water PvP Mechanics
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Old 10-12-2011, 12:58 PM
mimixownzall mimixownzall is offline
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Join Date: May 2010
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
This is due to the line of sight code null put in that reduces range while still granting a chance to affect the player if they move out of LoS.
Reduces range? Is this classic? Cast times of spells are easy enough to run out of range before they go off, are you saying that you are going to make it even easier?

Null, please quit putting in VZTZ bullshit that attempts to 'balance' eq pvp like WoW tries to do and just make it classic.
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