Nilbog is a fan of competition. Competition, especially in an MMO, even more especially at the high end, breeds conflict. Conflict without any rules or enforcement becomes chaos. This is not new or groundbreaking, and it's one of the reasons instancing exists. This server is a case study in that principle and it's what Uthgaard was talking about yesterday.
As soon as the server broke 500 people, there should never have been any doubt that the end game would become overcrowded. It's a certainty in a server where the content is released slower than live due to volunteer development and there is a tremendous information advantage available over the time frame the server attempts to emulate. From that point on, it should never have been a surprise that conflict would ensue. Doing so ignores pretty basic gamer sociology with 12 years of MMO history laid open as a textbook full of proof.
Punishing a large chunk of the active playerbase (if that's the real reason VP is not out) due to something that was inevitable is counterintuitive. We want to know if that's the real reason, and if it is, what is realistically expected of us.
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