Quote:
Originally Posted by maximum
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A 95% success rate for a Level 24 sounds pretty awesome...
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I am not sure what level has to do with this, the failure check is skill based. The success rate was capped at "master" which is 100 skill. Just because the skill can raise higher, does not mean it did anything. Which was the point of the patch in 2004, to make the points from 100-200 mean something.
Thats the way it was, are we not trying to emulate it?
As it is right now, monks under 200 skill cannot pull, period. try to split mobs in a dungeon, your dead or train your group.