Thread: Game Mechanics: Nullify Magic
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Old 10-10-2011, 01:29 PM
valithteezee valithteezee is offline
Sarnak

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Join Date: Jul 2011
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Tell me why then Annul Magic was so special? It's perk was to *always* remove 2 magic (read: not poison or disease) buffs/debuffs.

Cancel couldn't remove ignite blood etc in one cast on live, you had to use nullify or better. On VZTZ? Yeah I think it was broken and that shit worked. Sorry, but I know this to be true.

It is one thing to get the message "you resist the cancel magic/nullify magic" vs it hitting you and something not being removed. Hopefully this is looked into correctly.

Yup. I don't remember the red resist message at all, but I do recall certain buffs taking more than one cast of cancel magic etc to remove the affliction.
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