Quote:
Originally Posted by Mardur
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Dispels should never resist and always be effective at removing effects without PR/DR counters from right to left. There are no "dispel counters." If you disagree you didn't play classic EverQuest.
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Tell me why then Annul Magic was so special? It's perk was to *always* remove 2 magic (read: not poison or disease) buffs/debuffs.
Cancel couldn't remove ignite blood etc in one cast on live, you had to use nullify or better. On VZTZ? Yeah I think it was broken and that shit worked. Sorry, but I know this to be true.
It is one thing to get the message "you resist the cancel magic/nullify magic" vs it hitting you and something not being removed. Hopefully this is looked into correctly.