Thread: Game Mechanics: Nullify Magic
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Old 10-10-2011, 01:06 PM
Nirgon Nirgon is offline
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Join Date: Jun 2011
Location: Ruins of Old Paineel
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Quote:
Originally Posted by Mardur [You must be logged in to view images. Log in or Register.]
Dispels should never resist and always be effective at removing effects without PR/DR counters from right to left. There are no "dispel counters." If you disagree you didn't play classic EverQuest.

Tell me why then Annul Magic was so special? It's perk was to *always* remove 2 magic (read: not poison or disease) buffs/debuffs.

Cancel couldn't remove ignite blood etc in one cast on live, you had to use nullify or better. On VZTZ? Yeah I think it was broken and that shit worked. Sorry, but I know this to be true.

It is one thing to get the message "you resist the cancel magic/nullify magic" vs it hitting you and something not being removed. Hopefully this is looked into correctly.
Last edited by Nirgon; 10-10-2011 at 01:10 PM..
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