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Old 10-10-2011, 12:08 AM
Shiftin Shiftin is offline
Fire Giant


Join Date: Aug 2010
Posts: 755
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Quote:
Originally Posted by Fountree [You must be logged in to view images. Log in or Register.]
All of you guys whining about this post and making it a TMO AND TR only issue have no concept of classic EQ. VP being open affects everyone who intends to raid on the server, because EQ PVE is a progression. If you don't plan on raiding, fine. But most of the server does.

I thought this server's original intent was to be classic and emulate the classic experience? I know GMs technically don't owe us anything, but I've done my part and played with honesty, care and good will towards my fellow players all the way through as well as turning on a lot of people to the server, throughout all the player drama, raid bullshit, bag poofs that haven't been addressed, etc. I just want to see this server be a better place and stick to its stated goals (to be classic)... which for the most part it has done since I started playing here 15 months ago.
This.

What separates this server from any random EQ EMU server is that it is meant to resemble the classic experience.

Quote:
Originally Posted by project1999.org
Relive the classic Everquest MMORPG Gaming Experience as it was in 1999 and onward.
That's the quote that greets you when you first come to this site. There is more to the classic / Kunark era experience than making sure the drops in droga are right. For the experience to be classic, things need to happen in order.

In general, this server has been amazing about that sort of thing, going back to guises, rubicite, lustrous and manastones being in then out, patches happening in the right order to change mechanics, etc. Nilbog obviously care deeply for the "classicness" of the server, or he wouldn't get so excited about things like being able to remove maps or brown skeletons. That's why doing something like releasing the hole and working on epics before VP is released is so confusing and out of character.

Even if VP popped open tonight, either guild would be attacking it with at least 40 keyed people due to how long we've been waiting, possibly trivializing some of the encounters based purely on numbers. Every day that goes by, the classic experience of Kunark raiding deviates further from actually being classic.

I'm not going to get sucked into a flame war, but I want to respond to one other general point:

Implying that VP affects only a small fraction of the active playerbase is, quite frankly, ignorant. By that logic, Velious opening wouldn't change anything either. VP *doubles* the amount of raid targets in Kunark. Even if they end up being somewhat easy due to all the keys that are on the server, it's still a zone that takes the people raiding it away from other targets for an extended period of time because of how you have to enter, exit and move around the zone / deal with trash.

Anyone who has killed the bee boss or spiroc lord could kill kunark dragons if given the chance. Those chances will be significantly more frequent when you spread out the top guilds.

Off the top of my head, that impacts:
TR
TMO
VD
Taken
BDA
Reclamation
and all the people who are turned off to raiding guilds because of the overcrowding at the top right now.

There are a LOT of people represented by those guilds, and they tend to be the most active people on the server. To pretend that a major chunk of the active playerbase wouldn't be affected is ridiculous. Maybe it's not 51%, but I bet it's not far off.

Cheers.