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Originally Posted by lindz
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Warrior/Ranger/Monk/SK/Paladin: Pretty much good, but paladins and especially SKs had an advantage here.
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Not after Kunark opens. Warriors using mightystrike while berserk with dual wield stuns each hit and does big damage. It's just as dangerous as a Tstaff monk using disc. On EQ live, they are all very well balanced against each other in Kunark so hopefully they won't screw anything up to change that balance. They all have their pluses and minuses without one really standing out above the others.
Quote:
Originally Posted by lindz
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Shaman: Did not use ebolt, what a huge waste of mana. Shamans had manaless damage in the form of a pet and melee.
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I dunno what server you played on but shamans rarely attempted to melee against tstaff wielding monks, ragebringer rogues, or even warriors.
Quote:
Originally Posted by lindz
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Necro: 100% wrong here.
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There's nothing wrong in my necro post. It doesn't even say anything except positives and negatives for dots. You can play a necro several different ways anyway. Some people just cast a few dots then try to channel lifetap down the melee attacking them since many people don't even dispel/cure. It all depends who you're fighting.
Quote:
Originally Posted by Cast
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Mental rage at stupid fucking threads. You post a list of shit that has nothing to do with classic EQ pvp. SZ was open to velious bro, grats on all that old world pvp experience for a game and server that included 2 expansions by that time. Please move along, no one cares about your 2 sentence synopsis on every class for a mixture of oldworld+kunark+velious issues. You have been relieved of your posting rights and may god have mercy on your soul.
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So my post makes you mad, awesome. It's fun having 12 year old kids on the msg board raging mad at you, especially when they discover they have 0 chance of killing you in game.