Thread: Spells: lull/pacify aggroing mobs
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Old 10-08-2011, 07:50 PM
Lazortag Lazortag is offline
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Originally Posted by Dfn [You must be logged in to view images. Log in or Register.]
And this server is obviously NOT "eq classic." You can't use the argument "it's not classic" when pets, charms, and numerous other things are nerfed because they are deemed too powerful here. Any argument using the phrase "it's not classic" is hypocrisy. Give a reason why something shouldn't be in the game other than "it's not classic."

Like this: Selo's breaking root/snare is overpowered. It should not be implemented.
I think if it's classic and not an exploit, it should be in until the point in the timeline where it was fixed. The examples you mentioned were nerfed to be classic, not because the devs arbitrarily decided they were too powerful. Sometimes they may selectively take longer to fix things that were kind of overpowered (charm/swarm kiting for bards, or pets taking the delay of their weapons while still doing normal damage, for example), but they don't keep things that aren't classic unless they can't change it (because of a client issue for example) or unless it's absurdly gamebreaking to the point of de-legitimizing the server (2-boxing, ivandyr's hoop, etc.)
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