Originally I was excited for zone plugging being punished somehow but after playing the beta I think this is a horrible idea.
Not only are zones a way to "escape" from PvP which everyone hates but they also provide a blind spot in the game where none should exist. Zoning as a mechanic is obviously here to stay.
It's kind of unfair though that you would zone across and run into a group of gankers who are taking advantage of the fact that you can't see them before entering an area and will be out of control of your character for a couple seconds after exiting zone.
Zone plugging allows you to escape this situation. Oh zoned into a group of people camping the zone? Just zone back and pull plug.
Either zone plugging needs to be allowed or a mechanic needs to exist for safety after exiting a zone. Personally I would prefer that plugging just be allowed, it's classic.
If zone plugging is punished people are going to setup camp right on the other side of zones a lot more because there will be no escape from essentially running into an area blind and being stunned for a second before you can play again. It's like giving zone campers an added bonus enabling them to chase down people who otherwise would have zone plugged and turns zones into a mechanic that solely benefits gankers.
Something like a flag when you enter a zone based on when you were last in PvP might work. If you zoned after being cast on by another player you could be spawned if you pull plug or whatever, if you zone without having been cast on and then on the other side take damage you could zone back and pull plug without punishment if you do so within 10 seconds or something.
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Quote:
Originally Posted by Uthgaard
I don't come into McDonalds and criticize your work.
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