Quote:
Originally Posted by falkun
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That's crazy talk. The "anyone can be anything" party system allows you to replay with different class combinations or even put self-imposed restrictions on yourself (like the solo challenge, the pure class challenges, etc.). Even FF7 has more strict class structure than FFT. Yes, FFT may not have all of the extra side stuff to do of some of the other Final Fantasies, but its a great plot and the class system adds an amazing amount of replay value.
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I think what I disliked most about FF7 is that it started the whole "every character can have the same abilities as everyone else" that really destroyed individuality besides weapons and limit breaks. FF10 and FF12 had these systems too, but at least FF7 didn't have a complete shit storyline and cast of characters like those games.
RPG gameplay is pretty damn basic, the only thing that you really have control over to give you an edge is character customization. This is why games like FF1, FF3j, and FF5 didn't have to have super compelling storylines; they were fun because you could play them over and over with different class combinations.
Then you have games like FF4j and FF6j, where each character is "locked in to" a specific class. This worked for these games because they were driven by the storyline and characters. If you were able to turn Terra into a Berserker, the game wouldn't make much sense.
Unfortunately now we're given Final Fantasy titles devoid of character customization, interesting plotlines, or interesting characters. Buying a Final Fantasy game since 9 (the last good one) is like getting on a bullet train and flying straight into a pile of liquid shit.