Quote:
Originally Posted by Silikten
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First off, saying false accusations like this is what will get you griefed. Nobody likes people who throw around responsibility like none of it is their fault. Second, if you intend to respond by saying "I never played with the VZTZ crowd" (whatever the fuk you mean by vztz crowd) then you are commenting on something to which you have no idea about. Another reason why people will dislike you. I already do.
I played on VZTZ, there were incredibly nice people and very awesome GMs. The reason it got shut down was hacking. Not grief. People's idea of grief are totally different. One may be killing him while on a CR and he quits. Another may be training him twice. Some people just can't get over the fact it is just a game.
Also, Nilbog, along with several other people liked the idea of item loot. But people like you feel that is "griefing." So what exactly is griefing?
Lastly, EQ has always been a PvP game. The best one I have played. As Fuzzy stated, the only reason to PvE is to be the top at PvP, period. It is incredibly easy to beat a game. INCREDIBLY EASY. To beat something that can adapt and evolve, like a player, is considerably harder.
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VZTZ servers were awesome. Sure there was a little hacking and that was what ruined the servers. I didnt really care, i enjoyed the focus on PvP. If i got beat or got "griefed" or corpse camped or trained... I logged off and lived my real life and then came back later. IMO VZTZrs view this box as a game(as it should). Bluebies play EQ too seriously. Training/Griefing/Corpse Camping(maybe not too extreme) is all a part of what makes the game interesting... Learn to Adapt..
As for item loot. that was a badass concept on live but unfortunately it discourages PVP and also has people running around bagging their gear instead of fighting. Even loss of money discourages PvP.
Encouraging PvP should be the #1 goal of a PvP server.