Quote:
Originally Posted by Daldaen
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Lol if anyone ever raided Solteris... the 3rd event is likely the most coordination event in game.
Rathe Council is a close second having to kill the 12 mobs (6 mezzable 6 non mezzable) within a 7 minute window...
Balreth (Solteris 3) you had to beat a mob to 20%, at which point is splits into 2 different mobs, and balance their HP within 5% of each other down to 20% if they unbalance the event fails. At 20% they split into 4, repeating the balance again. At 20% of the 4 split, they split into 8. You balance those down and they split into 16 mobs and must be killed (no balance). So imagine balancing 8 mobs, within 5% of all of their HP, if any get 5% different at any point in time the event fails and you get to start again. This is while healing 8 different tanks.
Later EQ was better raiding than classic imo. But classic has some qualities over later EQ expansions too :P.
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before eq1 got to Solteris, all that was already done in eq2 and wow.
EQ1 was awesome at creating time sinks size of a moon, but its raids, specially pre-PoP were ultra boring.
It took our guild 3 freaken months of grinding trash mobs to get everyone VT key. Inside it took 4-6 hours to clear through endless waves of trash mobs just to get to the bosses, and what do we find at the end? Every single boss in VT is a 20-30min tank and spank.
EQ1 classic was maybe tough on solo game, but when it came to encounters - it was dull and repetitive
yeah, WoW/EQ2 soloing/leveling is very easy, but their raid scripts is what makes it worth trying. And unlike eq1, you can't bring 120+ people to zerg RZ encounter cause you don't have the skill to beat it, like guilds did on eq1 - in EQ2/WoW you are limited to your 4-6 groups, and zerging is not an option