Thread: MORE RESISTS
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Old 10-06-2011, 06:41 PM
Bockscar Bockscar is offline
Sarnak


Join Date: Sep 2011
Posts: 428
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Resist checks work a bit differently for crowd control spells since there can't be a partial resist like with nukes. Magic-based dots usually have a resist penalty and should land fine, except for the darkness line which should resist like any other snare. Root becomes the most worthless spell against high MR since even if it lands, it'll usually last only a few seconds while snares, stuns and mezzes have set durations. It's why it can be worth spamming a low-level snare just for the small chance of landing while casting root against anyone in decent gear is pretty much pointless. It's a shame Earthen Root isn't in until PoP because it has a -30 resist check. Cleric nukes (and the magic-based wizard and magician nukes, if anyone is ever dumb enough to use them in PvP) should land better than CC spells, just almost always for around half damage against people with 100ish MR. Enchanter nukes can't check for partial damage due to the stun component, so I'm not completely sure how that'll work.
Last edited by Bockscar; 10-06-2011 at 06:45 PM..