xp loss (less then mob death though) for pvp is a good thing. Keeps everyone accountable no matter if they are naked or training or what.
IMHO, the only thing that needs to change at this point is tighten up the pvp level range in the sub 30 game.
If the low levels reverted to +/- 4 for pvp, i'd also get rid of the level one immunity in cities/noob yards, simply because I detest bots and all this would do is force people to create a bunch of level 1 trade bots.
Consider this:
= +/- 4 pvp range from level 1 to 20
= +/- 6 pvp range from level 21 to 40
= +/- 8 pvp range from level 41 to 60
= NO level limits in high level dungeons and raid zones (lvl 40 and up dungeons)
= coin loot, xp loss on death
= no safe zones, no safe cities, pvp starts at level 1, fix faction so people who want a "safe" city can work on maxing out their faction for guard protection for themselves
Launch
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