Good thread. I am torn, not sure which option I would like to see. I think that +/-8 killable but only +/-4 can be looted or lose exp would keep the 'fight for camps' dynamic but avoid some exp-griefing that turns people away immediately.
It sucks to have your entire group wiped by another group 8 levels higher that you stood no chance against, but that's everquest. You travel back and fight those bastards. Say you somehow take down a group of players 8 levels higher than you. Does the lower level player get to loot?
4 level range pvp from 1-30, 8 levels after that sounds perfect actually. avoids newbies being griefed and encourages the griefing of established players, something we all love to see. 4 levels might be best.
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