The dynamic level range is a great idea in theory but it doesn't seem to be working out as well in practice. I think the dynamic range either needs to be smaller (4-6) or move to a FFA system with xp and coin loss at a certain level range (4-6 here would be great). The 8 level range seems ok for the 50s, but anything below that, an 8 level range is an incredibly difference in power.
I do not however want to see the server move to a system where invulnerable healers can happen. Yes it was a problem and it is beyond retarded that every grp pvp fight would mean bringing your out of level range clerics that no one could do anything about.
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