Dynamic range would work fine in theory. Right now I think most people would rather see it removed than fixed.
8 level range just means most people out to hunt players are going to be hunting people who are green cons for easy kills. It just isn't as fun. As an occasional PK, I always look for the easiest kills, with the 8 level spread this type of PVP isn't very fun. Am I supposed to look for challenging fights? Of course not. I won't look for a challenge unless I am forced to.
Its just not good for fun PVP thats all.
4 level with a working dynamic range that doesn't screw over everyone that receives a buff or whatever would be fine. The most important and perhaps only important spell that justifies the dynamic range is HEAL so maybe make HEAL be the only spell that activates the dynamic range. Heal and Regen.
And it shouldn't work in reverse because no matter what a level 20 isn't going to kill the level 50 healer that is healing his level 20k PK buddy.
And as far as "stop thinking about 1 vs 1" when there is true mass PVP it will be all level 50 guilds at the top. Otherwise it goes back to people targeting players at the bottom of their engagement range and wiping them out.
Just look at the PVP that is happening right now on beta.
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Originally Posted by juicedsixfo
I take off the armplates on my ogre when I'm doin' battle cause I want them to see my guns
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