Currently on P99 your pets aggro is your aggro, which can be seen when you play an enchanter charming in groups. Once charm breaks you will have to deal with two mobs instead of just your hasted, quad hitting, raging mad pet but also the mob it was hitting on if it wasn't rooted. To which degree this is classic or not I can not say.
Taunt is one of the aggro generating tools of a pet, which is why I also threw it in here and as probably a lot of mages can attest to, chain petting can be a pain if not near impossible with anything but an earth pet on P99 (I do not know how this was on live, maybe someone else will chime in here), but taunt in that case would certainly help or would even be the deciding factor for the newly summoned pet to regain aggro, seeing as the above hate transfer from pet to caster is happening here. There is of course also a factor of some spells not working how they did on live in terms of aggro generation, for example the necromancer lifedrain dot series which generates healing aggro and thus when only using a pet is a really nice AE taunt, which I don't recall it being on live. This however may also just be a side effect of the pet not gaining proper aggro when sending it into a mass of green mobs (or indeed onto any mob).
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