Quote:
Originally Posted by Bockscar
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Think about what you're saying. Any fast-hitting melee or pet could just walk up and start attacking someone, rendering them incapable of really targeting anyone else? I certainly have no recollection of this "feature," nor does it make any logical sense at all. It would basically be nearly impossible to attack or cast anything on anyone except for the guy attacking you. The concept of forcing a target makes no sense whatsoever. Any dual-wielder with haste would render a healer completely useless in PvP, and any pet class would automatically win virtually any fight because the opponent would be forced to target the pet every other second. A tank would have no control over who they target in PvE as it would switch around wildly whenever each mob hits, and assisting would be completely pointless. It was never that way. The game only applies a target for you if you're attacked while you have no target.
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Not trying to argue, but I don't think you understand what I'm saying.
Anecdotal memory:
If you were idly standing around, and you
were doing nothing but targeting yourself, your target would switch to an npc that hit you. If you were already autoattacking a (legal) target, or casting a spell on a target, your target box would not change. Currently if you're standing around with yourself targeted, your target doesn't switch to the npc attacking you.
Additionally,
I said I understand why it would have been changed. I am not sure how long that lasted, if it was only a bug during a patch, if this is the mechanic that made it work, but I do remember it happening.