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Old 10-04-2011, 08:55 PM
bwe bwe is offline
Sarnak


Join Date: Mar 2011
Posts: 246
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Quote:
Originally Posted by Bockscar [You must be logged in to view images. Log in or Register.]
I'll start beta testing when they give me the means to do so. Leveling and gearing up is what I'll do when the server goes live. Null isn't in my timezone so spending all day logged in just to hope he does some tests when I'm on is not very tempting. It's been a week now with faux-beta consisting solely of a 10x XP bonus, and as we can see, it has resulted in zero feedback about the things that actually need serious testing. Testing is being neglected because people don't want to spend considerable time leveling up the characters they're going to spend even more time leveling all over again when the server goes live, or camping the same items they'll be camping later when it matters. I know I'm not spending a couple of weeks burning myself out on leveling before the server even opens. I'd be testing every day if they gave me the tools to do it. Now that people have had a week to masturbate over their level 12 mage ganks or their poopsocked level 50 beta characters, I say it's time to move on to the real beta phase and get everyone in on it instead of fifty people who just wanted a head start.

Put an NPC in each city that bumps your level to x, with x being increased by 10 levels every four days or so. Also make this NPC max all your skills and give you every spell for your class.

Put a vendor next to that NPC with free gear of the kind that can be obtained at the current testing level, aiming for specific resist breakpoints that match what most people will have at that level.

Take some zone that nobody ever goes to, like Kerra Isle, and set it no-PvP with /duel enabled and put an NPC at the entrance that casts a +500 HP/mana regen buff that fades if you leave the zone.

There you go, people can now test exactly what they want and provide feedback either by PvPing for fun wherever they want or by hard-testing resists and other mechanics in Kerra Isle. All of the feedback that has already been provided and all the bugs that have been found would have been discovered anyway, and probably much more if people didn't have to spend most of their time killing mobs or farming plat for spells. We know the PvE game works, it has been perfected over the course of two years on p99. PvP is what we're here to test, so making us slug through PvE to enable our beta characters to conduct tests is rather pointless.