Quote:
Originally Posted by genrah
[You must be logged in to view images. Log in or Register.]
I find it hard to convince the need for item loot with someone named softcore pk....but here goes.
There is a desire for such a hardcore ruleset out there, and people simply dont play EQ or many MMOS today because they are geared toward carebears.
Take a few moments to scour the forums over at darkenbane.com or lucidvision.org and you will find tons of posts asking for the good old days.
DB and LV were two of the more well know pk guilds back in the early Rallos Zek days.
I personally was never in a large guild, as it meant less targets for me to pvp with. But running solo or with a small gank squad of friends I managed to kill quite a few people, nab a lot of items, and have a hell of a time doing so.
Selling stolen goods also created a black market on the server.
As a result of solid pk guilds and pk system the anti pk movement came to light. The anti pk movement had some really strong guilds and just seeing the dynamic that this created is something that has never been recreated to this day in an mmo. At the root of this was item loot.
Item loot is what draws people to the concept.. just look at where Rallos went after LDON came out and everything went no drop with augments.
Item loot was a true death penalty. You felt like someone stole $200 from you if that robe you spent 24 hours camping was ganked. The thrill of getting killed as well as killing for loot really added to this dynamic.
People think twice before attacking with good gear on, and people think twice about wearing gear out due to being attacked. Far better concept than everything is no drop = little risk/reward.
-g
|
I'm not all
that softcore, I leveled to above 50 as an elf purist on VZ.. and I made sure to attack the KoS teams.
This is a very good argument for item loot! Trust me, I get it. Harsh penalties that brought about an entire movement in an effort to stamp out heinous crimes is wonderful, and a perfect example of what a MMO community is capable of being. To me, these server politics brought about by pvp are what make EQ so great.. and absence of them is why blue EQ isn't worth playing. My first pvp server was RZ, and although I didn't stay there long I followed the politics some because the (at first) confusing anti-pk playstyle was so intriguing.
However. I still feel that item loot, on a server such as this, is a bad idea. And though it being a system that rewards powergamers over casuals and such is a decent argument, the
real issue is with player population. It's great that you know of two guilds that would like to play here if item loot were introduced, but two guilds does not make a server. I feel that if Red99 is to survive, we need to do all we can to attract as many different types of people as possible. Since most of the EQ community has always been blue, this means Red99 needs to give these blue players some sort of reason to play here. And I think many of them, especially at this stage in their EQ lives, are ready for a new challenge. PvP being that challenge. But if we include item loot, I think we really would be alienating these prospective new players more than you realize. Losing a good item, as you said, is a
serious blow to a player. Try to imagine how an average blue player would feel about item loot. It would turn them off of us.