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  #35  
Old 10-03-2011, 10:53 AM
Bockscar Bockscar is offline
Sarnak


Join Date: Sep 2011
Posts: 428
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Quote:
I also believe there should be NO safe zones/areas. People riding boats all day long avoiding pvp isn't a fancy idea imo, but not that terrible since there will be no global OOC.. if global OOC was live it would be even worse with non-pvp boats.
What's so absolutely taboo about a safe area? I'd fully agree that there shouldn't be an actual zone where PvP cannot take place, but the notion that all players must be killable at all times every second of their lives no matter what, it just doesn't really serve any purpose. It's not as if you can cheat or win by not being attackable. Level 1 characters in cities cannot be attacked, and it doesn't create any problems whatsoever. People will not log in and rush to sit safely on a boat so they can avoid PvP, that's absurd.

There's a fundamental and painfully obvious problem with having melee enabled and casting disabled on boats. Knowing the average player on this server, I have no doubt at all that someone (and probably several) will make a habit it out sitting their melee characters on boats just to effortlessly gank casters who try to travel. It's a ridiculous concept, far worse than an area that's plain non-PvP. I'm guessing casting was disabled for mechanical reasons, and the original boats were really hamfisted implementations whose code probably just made it impossible to cast spells on a boat. It wasn't some conscious design choice. It's the same thing as how bards can use clickies with a cast time while running: the developers simply couldn't figure out how to change it, and so it became a "feature."

It's up to the GMs in the end, but if they choose to allow melee on boats, all it means to most players is that they can't sail with their caster characters. If it's left that way for the purpose of preserving the classic ideal, so be it. That doesn't change the fact that it's a staggeringly retarded feature that has no redeeming qualities and hugely broken implications for general gameplay, and it's one of the few things that I do think they should be free to change. Leave classes, spells, equipment, mobs, quests and other fundamental mechanics intact, but shit that's completely broken and just makes the game worse without having any conceivable positive aspects are things nobody will miss.