Do people really care about the Hybrid EXP penalty in grouping? Does it actually deter people from grouping with Hybrid classes? I just did some quick napkin math, and it's very possible that I messed it up, but I don't really think I did:
Say a group with a Ranger, with an EXP modifier of 1.4, and 5 people with an EXP modifier of 1.00, are grouped together; all are the same level, so the Ranger has collected exactly 1.4 times the experience that everyone else in the group has. They kill a MOB that, after factoring in all other EXP mods, gives a total of 640 EXP. The Ranger will get 140 of the Experience, everybody else will get 100.
If you replace that ranger with a different class that has a 1.0 modifier and kill the same mob, everybody gets 106.667, for a total of a <7% difference. Unless your group composition is such that a Ranger is TOTALLY redundant, is that really enough to deter you from grouping with one? I know it hasn't stopped me yet, but I'm curious to see if other people truly care.
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