Thread: Spells: Mage Bolt Line
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Old 10-03-2011, 08:41 AM
nilbog nilbog is offline
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Need specifics as to what works, and what doesn't, so we can work on it.

Firstly, bolts having no cast time is completely inaccurate. It's been that way on the other emus, but take this into consideration. Magician's highest damage nukes (bolts) required time to land, and for LOS to be clear. Having instant evocation nukes is very non-mage like :P

So, with that being said, let's go through what works.. and what doesn't.

First, graphic. It currently looks like a flying glowing black stone, pulsating red. We know this isn't right. It's the closest we could get until the flare graphic is corrected. So this is known.

How about the speed of the bolt? Here are some classic pics.

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How fast are the bolts? Should take a bard to outrun. IIRC, just having a sow, the bolt will catch you eventually.

Can you cast bolts without a target?

Do bolts interrupt if you cast another spell before it lands? What exactly happens?

Quotes from another bug report. I responded to PVE, but PVP bolts should work the same, correct?

Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I played a mage a good bit on live. Here's what I remember
Quote:
Originally Posted by Lyrik [You must be logged in to view images. Log in or Register.]
Didn't it also fail if it passed through players / the ground before reaching its target?
Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Originally bolts didn't even require a target. You could face a direction, and cast. From what I recall it would even hit npcs that moved in its path, thus creating aggro that wasn't your original intent. Also, if it was chasing an npc target, if one got in its path, it would hit it and never reach your intended target. If following a target, it would go on forever until it hit something, including its targets corpse, if they died before it got to them.
Quote:
Originally Posted by Malakriss [You must be logged in to view images. Log in or Register.]
You would have to be facing your target to begin casting, if you had any terrain in the way of the bolt it would fail, but you also had the random chance it would hit the target twice for some unknown Z-axis reason.
Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I think it did need some type of conic radius to start chasing a target. As in you couldn't be facing opposite your target, but you also didn't need to be lined up exactly with them. I remember the Z axis double nuke as well. If levitating, and very close to the target, it would sometimes hit twice.
http://www.project1999.org/forums/sh...454#post174454
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