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People are much more likely to quit almost immediately based on problems early levels. Later, they will be looking for more targets and want the +/- range.
High level "griefing" (if you can call it that) is one thing, because it does take real time investment and mechanics-wise there can be meaningful fighting.
Low level griefing is just too easy access, it takes no effort to deter people from playing. Most people who can't hack it at high levels (don't know how to dispel, stack buffs, etc) will just make a low level griefer character and really hurt your population both short and long term.
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