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Old 10-01-2011, 02:28 AM
tmoneynegro tmoneynegro is offline
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Join Date: Sep 2011
Posts: 114
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
I don't know if you're trolling or not, but your graph doesn't "cap" at 95%.
No shit, that's why I mentioned resist caps at 95%, it's in the patch notes and was later changed to a different number post PoP.



Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
firstly, your graph doesn't reward people for having MR above 120
It doesn't matter what your opinion is on itemization or whatever, the graph shows what crowd control spell resists were like during classic through Velious.


Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
you had better resist chances if for example a Bard was pumping you up to 300 MR than if you only had 120, and saying otherwise without solid proof is just idiotic.
Your blue server commentary isn't relative to a PvP server. Verant knew that letting crowd control spells land completely destroyed many classes like rogue/monk/war so they made it extremely easy to become 95% immune to them.

Quote:
Originally Posted by pickeled heretic [You must be logged in to view images. Log in or Register.]

relationship between MR and resist should be hyperbolic

p.s. a linear relationship for anything is retarded
You use extremely stupid assumptions that every spell should actually land in PvP. They knew many spells were not balanced for PvP so made them extremely easy to resist.