Thread: Game Mechanics: Armor class adjustments
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Old 10-01-2011, 01:09 AM
God-King Abacab God-King Abacab is offline
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Join Date: Aug 2011
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
Are you trying to say that crazed goblin shamans do 180 damage a round, or 90 damage a round when you say they "double for 90"? I could imagine them hitting for about ~45 maximum (per hit) given that they're in their low 20's, but if they're hitting for 90 then that's completely off.

Also, this is not pvp related - this is something that has proven to be a non-issue on p99 where there's reduced exp and the quality of someone's gear is usually more appropriate for their level.

Honestly abacab I'm a little surprised with you, I thought you were better than this, instead I see you proposing an enormous change without even once asserting that it's more classic or using any evidence to back up what you're saying.
Like I said, I don't know if it's because the xp rate is so high and I'm tanking level 20+ mobs in empty slots and cloth armor or if the the damage table really is borked and mobs are always hitting for maximum bar parry rates.

All I know is that mobs are hitting for maximum damage rather frequently and that armor class is inconsequential in both PvE and PvP because there is no full armor class check and it appears to only apply to base armor.

Until I can find gear with major AC increases (such as crafted armor) I can't fully comprehend the system but so far I can attest that the damage in PvE seems off from my own personal account and the account of the dozens of people I've grouped with.
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