Thread: Game Mechanics: line of sight issues
View Single Post
  #3  
Old 09-29-2011, 01:50 PM
Darwoth Darwoth is offline
Banned


Join Date: Apr 2011
Posts: 614
Default

Quote:
Originally Posted by Banai [You must be logged in to view images. Log in or Register.]
I always remembered this being as it was in classic? Same with trees etc, that you could use them for LoS in pvp.. But maybe im imagining things!
we used to bankgank people through walls (walls, not doors) in neriak and gfay, solb was a deathtrap because mages would be 3 tunnels over using pet assist to target and blasting folks through the walls.

dont remember ever having an issue with los and mobs back then but cant speak for certain as it doesnt really stand out, its possible it was just a pvp thing among players but dont think it was.

either way there is definitely a discrepency with the way los works on the beta and how it did on the sony servers even after they added los checks, it seems like here line of sight is being measured from the bottom of the character rather than the top where the players view is.
Reply With Quote