Well that is the trend as of late.. rather disappointing for me. While I don't really want FORCED partying, there is certainly a difference in a game developed around soloing or partying.. Obviously EQ is designed around groups, but there are plenty of ppl that solo via kiting, pets, good CC, etc. I'd say EQ did a good job in developing their class systems to be a lot more versatile while specialized at the same time.. duno how to really say it but games these days just develop for the solo play with an almost useless group invite button to click. (obviously instances and raids excluded.. but group dynamic hasn't been developed to the extent or feeling of older games.. EQ, DAoC, FFXI, etc.)
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