Thread: Game Mechanics: BIG LOOTING BUG
View Single Post
  #2  
Old 09-29-2011, 01:43 AM
Rogean Rogean is offline
¯\_(ツ)_/¯

Rogean's Avatar

Join Date: Oct 2009
Location: Massachusetts
Posts: 5,390
Default

I just killed myself about two dozen times and rapidly looted my corpse every time. While there are many instances of being kicked off the corpse for looting too fast, it never resulted in any loss of items.

The code supports this as well.

Code:
void Corpse::LootItem(Client* client, const EQApplicationPacket* app)
{
    //this gets sent out no matter what as a sort of 'ack', so send it here.
    client->QueuePacket(app);

    if(!loot_cooldown_timer.Check())
    {
        SendEndLootErrorPacket(client);
        return;
    }
__________________
Sean "Rogean" Norton
Project 1999 Co-Manager

Project 1999 Setup Guide