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Old 09-28-2011, 07:44 PM
aresprophet aresprophet is offline
Sarnak


Join Date: Nov 2009
Posts: 370
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Quote:
Originally Posted by pickled_heretic [You must be logged in to view images. Log in or Register.]
the post says in the bottom that it's different for p1999, 0.5PPM @ 0 DEX -> 2.0PPM @ 255 DEX. therefore 1 proc a minute equates to 170 dex, so 25 dex is going to mean approximately .15 additional procs per minute on the main hand and presumably .07 procs per minute on your offhand for a total of about .22 more procs per minute. how many hours is your character going to spend in combat over his lifetime? it's going to mean literally hundreds of additional procs over the lifetime of your character. is that more important than having 100 more hp or so at level 60? that's for you to decide, imo a case can be made either way.

and technically your percentages are meaningless, since you need to have a base value in order to calculate a percentage. if we use the base 75 dex you will have an average of 1.41 ppm for a dual wielder, with an additional 25 dex that becomes 1.63 ppm which is about a 15% proc rate increase which is pretty substantial by most accounts.

edit: actually doing this and seeing the numbers makes a pretty compelling case for dex imo, if i ever twink a warrior i will probably put all points into dex.
This is good math, I hadn't really run the numbers.

For comparison's sake, 1 STA gives 1 HP for 10 levels for warriors (so 3 at 30, 4 at 4, 6 at 60). You're talking about a 150 HP difference at 60, which is going to be less than a 15% increase in HP.

15% proc increase or <15% HP increase? There's still a decent argument for the HP: you can't hold aggro if you're dead, and I know my SK has ended up in low-hp situations where that much would have been the difference between a CH landing or death. If you want to be more idiot-proof for healers the STA is probably the better choice, but if you're powergaming with a solid group you'll want the extra procs so your DPS can push harder.