coin loot, absolutely?
exp loss, no.
item loss, yes, but perhaps with custom rules, e.g. it's only possible to lose 1 item at random and the player can't pick, don't lose an item every time you die, etc. i made a post about it earlier that was kind of ignored but w/e.
exp gain? i think this would be pretty sick, diminishing returns on killing the same player obviously. if exp loss is in i think exp gain should also be in.
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