Thread: Game Mechanics: a koalindl
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Old 09-28-2011, 03:06 PM
Goobles Goobles is offline
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Default a koalindl

The one that swims around the pool is bugging out and can not be hit by melee. When you cast on it, it might take aggro for a second, then swim away after it falls below, or rises above z-axis and resets aggro. Thus regenerating hp, and continuing it's path.
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it's like you make the atomic bomb (server) and you don't want to let other countries (guilds) have nuclear secrets (under the radar information). it's gm's business and no one else's or else everyone gets nuked. letting Iran or North Korea beta test and keep the successful nukes, makes other countries uncomfortable.
Last edited by Goobles; 09-28-2011 at 03:09 PM..