Quote:
Originally Posted by Snaggles
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http://www.project1999.org/forums/sh...&postcount=144
If the numbers are valid, in the primary hand:
105 dex 1 proc per min
205 dex 1.5 proc per min
305 dex 2 procs per min
For the offhand
105 dex .5 proc per min
205 dex .75 proc per min
305 dex 1 procs per min
For 25 dex you are getting an extra .125% chance of proccing the average weapon per minute in the main hand. Of course, some weapons have more/less proc chance so that scales somewhat.
Do with that what you want.
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the post says in the bottom that it's different for p1999, 0.5PPM @ 0 DEX -> 2.0PPM @ 255 DEX. therefore 1 proc a minute equates to 170 dex, so 25 dex is going to mean approximately .15 additional procs per minute on the main hand and presumably .07 procs per minute on your offhand for a total of about .22 more procs per minute. how many hours is your character going to spend in combat over his lifetime? it's going to mean literally hundreds of additional procs over the lifetime of your character. is that more important than having 100 more hp or so at level 60? that's for you to decide, imo a case can be made either way.
and technically your percentages are meaningless, since you need to have a base value in order to calculate a percentage. if we use the base 75 dex you will have an average of 1.41 ppm for a dual wielder, with an additional 25 dex that becomes 1.63 ppm which is about a 15% proc rate increase which is pretty substantial by most accounts.
edit: actually doing this and seeing the numbers makes a pretty compelling case for dex imo, if i ever twink a warrior i will probably put all points into dex.