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Old 09-27-2011, 06:13 PM
Graym Graym is offline
Aviak


Join Date: Sep 2011
Posts: 59
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Quote:
Originally Posted by Dfn [You must be logged in to view images. Log in or Register.]
It's common knowledge that Sullon had a lower population than the other servers, but the same cannot be said of Rallos. Most people attribute it to the lack of rules and little to no GM involvement. Now, show me the data. Where does it say that EXP loss was the contributing factor that led to a lower population?

Try and come up with a few reasons to support your blue idea while you're at it. I'm anxious to hear a legitimate reason.
Quote:
Originally Posted by Dfn [You must be logged in to view images. Log in or Register.]
It's common knowledge that Sullon had a lower population than the other servers, but the same cannot be said of Rallos. Most people attribute it to the lack of rules and little to no GM involvement. Now, show me the data. Where does it say that EXP loss was the contributing factor that led to a lower population?

Try and come up with a few reasons to support your blue idea while you're at it. I'm anxious to hear a legitimate reason.
If you want to deny and ignore the supporting data, I don't know what to tell you. As well, I never played on Rallos but I'd assume a decent reason their population stayed was twofold:

1) They were the first, and at the time, only PVP server and by the time the other servers rolled around people had already invested tons of time on the server and didn't want to move. If all 4 servers had been released at the same time, I doubt that would've happened.

2) Much more importantly, I would assume the increase in No Drop items kind of took away a big portion of the item loot complaint. Even then, I'm sure there were plenty of gank groups to go around.

The question is which would you prefer, a server with a balanced distribution of classes fighting with their gear to the best of their ability for the biggest PVP challenge, or a server where people keep items in their bags and run around in ganking groups. Sullon Zek's ruleset drove the population into the ground so while I'm sure a lot of you like it, it isn't exactly a good ruleset to follow if the you're trying to keep a server populated.

For me, I'd rather dominate a server/game that appeals to the masses and promotes skill so that the best truly represent the best. A low population emulator server doesn't prove jack shit and never will because the best players stopped playing Everquest many years ago. Low population emulators with second rate players with vastly changed rulesets is not a "proving ground" and the fact that most of you think this server matters is just ridiculous. It's just a place for a few hundred people to have fun on a game that's a decade old. There is nothing to prove on this server and I guess the difference between you and me is that I realize that and you don't. You actually think that "winning" on an emulator means you are skilled or something and nullifies losing on the real versions of the game when they were popular.

So my legitimate reason? You sucked 10 years ago, you still suck today and changing the ruleset is not going to change that so keep the ruleset that provides the most *FUN* for players because that's what these servers are ultimately about. A way for people to relive the old days. Why completely change the original ruleset to add a griefing element onto a 10 year old emulator server?