XP loss was not in classic, especially the servers they are trying to emulate (Vallon/Tallon). I just don't fucking understand why the people who make these servers decide to make their own rule changes and yet pawn it off like a classic experience.
On VZTZ the people there decided to completely change the resist rates, change how certain spells worked, changed the interrupt rate on melee etc. DRASTIC things that have a huge effect on how the game is played.
Here, they've done such a good job at fixing some of the retarded shit that existed on VZTZ but then they go and do something like this which is just as stupid. If you want a classic server, then it's pretty simple you try your best to get things to be as close as possible to Classic without making your own decisions as to how to change things.
There was no XP loss on Vallon and Tallon Zek, ergo there should no xp loss here. End of story, otherwise you don't have a classic server, you have another modified pile of shit like VZTZ that has some vague similarities to classic with their own bullshit stewed into the equation that may or may not be good for the server (this won't be good and will only hurt people leveling up later and will discourage pvp). There is no way to get everything perfect to classic, and I understand that, but this isn't a coding issue, this is someone making a DECISION to change things from how they were and that is where trouble comes in because what's next, they want to change spells / items to suit their own interests and we get further and further from the classic experience.
Either be loyal to the classic experience or don't, but considering how many people LIKED the classic experience, with all the good and the bad, why the fuck are people changing it?
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