Quote:
Originally Posted by Kope
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LDoN and LoY were both pretty damn poor...pretty equal imo [You must be logged in to view images. Log in or Register.]
Luclin definitely had some good points to it though. PoP was a pretty good expansion as well, the game should have basically ended at PoP.
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I thought LDoN had some good concepts. At the time I wasn't in an uber guild or a real raiding guild. The idea of something instanced was welcomed by my group of regulars. I also didn't mind the alternate currency system introduced: getting so many shards per instance and then buying from the vendor for decent items.
LDoN was a casual-player-catered expansion and that alone would have made it unpopular to many. I have to confess, I could have taken LDoN or left it.
Nowadays, I
hate alternate currencies in MMOs. If an NPC vendor sells something, make it buyable with the land's currency. It's a shortcut at solving the content-by-expansion problem. Instead of spending the time to design a new system that fits into the existing world, or updating the existing world to support a new subsystem, you can lock content to itself! Meh. I might vote for it if I were on the dev team and had major time constraints, but I'd feel dirty about it.