Quote:
Originally Posted by citizen1080
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By this logic druids and wizards are no longer allowed to quad kite because if they die their 4 mobs "might" run over where you happen to be sitting. Sounds a little weak to me.
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Pitiful comparison considering druid/wiz mobs are snared, and druids and wizzies don't attempt to pull the entire zone, even mobs right out from under the noses of other groups and solo characters.
Think about it, the average group is probably killing a monster every 15 seconds or so. The average quadder maybe every 30 seconds to a minute. This easily beats mob respawn so even with constant pulls their impact on the other players in a zone is minimal.
Asshole bard wants to kite 100 mobs because his aoe dots are so pathetic it would take him an hour to kill 1 mob with them. Might as well kill all the mobs to make it worthwhile.
So Mr. Asshole takes 100 mobs in a huge unwieldly train that will kill anything it touches, including him, instantly.
Now it is going to still take him an hour to kill these 100 mobs, so assuming a spawn time of 3 minutes, he is taking 2000 possible monster spawns away from other players. The average six man group is taking maybe 10 spawns. Because the mobs actually have time to, and do respawn.
Add to this the fact that Mr asshole is only milliseconds away, a single lag spike, from instant death. And so is everyone he trained past.