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Originally Posted by valithteezee
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In regards to #3 I'm not sure how that's avoidable. I always think that if they took existing content and added adjacent zones that might solve some of the problem. Like for instance, if they made an entrance in Kaladim to an entire "underground" continent that was only accessible through kaladim then I could see how old zones would remain populated. But it seems sooner or later they would have ran out of idea's eventually and old zones would have started to become desolate. I think like all things you reach a climax and then spiral down;velious/luclin was the zenith for EQ and then they started running out of good content.
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Well the real issue seemed to be that new continents had higher zone exp modifiers, like they figured people were buying them just to level. I just hate the idea of everyone crowding into one zone per level range because it's has higher exp and the loot drops have stats that are 10/20 levels ahead of the oldworld stuff.