Luclin like Planes of Power were an odd mix of awesome and terrible. I don't think either expansion killed Everquest, but they took away some things that made classic Everquest strong, but over all added a lot of good. I wish I had the power to implement those two expansions in the way I think would be the most beneficial to the game.
Starting with Luclin
Keep: AA's, More Raiding Zones, Interesting Raid Encounters, More hunting zones for levels 40-60, Beastlords
Problem: Vah Shir: New races don't inherently suck. Now placing them on the moon was a little far fetched.
Solution: Place the Vah Shir on Odus, connect either their city to the continent somehow, or add them to the cats already on odus.
Problem: Player models were kinda crappy (particularly animations).
Solution: use the low rez cat models and get rid of horses *shrug*
Problem: Nexus (safe zone). Really I would argue the spires allowing players to teleport to gfay, nk, toxx, dreadlands and Great Divide wasn't that bad. These ports only occurred every 15 minutes but they did allow players to have a wider range of ability to group without destroying the port trade. Ala, my guildmates want me to group in Seb, but i'm in Velious. I can get there in about 30minutes. I would still have a lot of running to do, but the point is to allow people to get together faster imo.
Solution: Nexus shouldn't be a safe zone (for pvp). Sprinkle in the lore to make it NOT part of the moon. Also really made these giant spires all over the world a lot cooler imo.
Problem: Bazaar. The bazaar initially is not a terrible idea. It was a couple expansions later when it was "optimized" that it got funky. Initially it was a zone, where just like EC where people could stand around and trade. It had nuetral bankers and a lot of tradeskill merchants. No auto merchant mode, no finder, just a big zone that was easy to get to for people to trade.
Solution: Keep bazaar in 1.0 form. nuetral hub, no find, no PC merchant, filled with tradeskill merchants.
Problem: Expansion is on the moon.
Solution: This is the hardest one. A lot of sprinkled "fan lore" and some zone connection reassigning would be the ideal solution. Or if that's too much work (I can only imagine how many quests would have to be worked with). At least connect all the Luclin zones as a new continent, or some weird underground expansion from Odus or something. This is the hardest part of adapting this expansion.
Planes of Power
Keep: Amazing Tiered Raiding System that actually didn't (at low teirs) invalidate Velious or Luclin Raids), Keep level 65, keep more AAs, more leveling zones
Problem: Plane of Knowledge and books
Solution 1: Remove the Plane of Knowledge, and sprinkle all the planar zones throughout the oldworld.
Solution 2: remove the books and give it an entry system similar to the Nexus (15 minute interval spire 1 per continent, or just add some zone entry connected to an old world area (odus library or felwithe library might be decent though that holds faction problems).
Basically we almost all acknowledge that AAs, Beastlords, and More Raiding Space is not a bad thing. You don't want to shrink the world too much, because the glue of everquest is socialization
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<~ Maleek * Necro * Project 1999 >< Gagresh * Warrior * Tallon Zek || Project 1999 ~>
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