I thought there were some cool atmospheric zones in Luclin. Huge sprawling pointless places that just give me that 'wow' feeling when I walk through them. Places that had the really wide open feel of classic zones - places that felt like they weren't just there to feed your character mobs, quests and xp. PoP destroyed that for me - the places were soulless raid/grind theme parks.
I never experienced travel and trade before the bazaar and nexus because I started in the Luclin era. But if people who've played classic say there was MORE socialising and coperation before it, I can believe it, and those aspects of the game were what made EQ, even after Luclin, so I can see why it annoyed people when they arrived.
I agree with the comment that it was the first expansion that wasn't completely solid, and was when certain negative trends started. I can see that while theres good content in Luclin, the destructive aspects might outweight it - partly the bazaar and nexus but also in terms of gear inflation and making old zones obselete.
I'm excited about experiencing pre-Luclin EQ anyhow!
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