Quote:
Originally Posted by Graym
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Another VZTZ Ranger nerf was Snare duration. It was a very effective way of dealing with pets because the Snare didn't wear off in the fight so it forced the Magician to deal with it as opposed to VZTZ where the snare would wear off the pet in very short order. This made pet classes in VZTZ quite a bit more powerful than they were supposed to be. Magicians were very easy kills for Rangers on live because of snare/ensnare and unlike players on Live where tracking occasionally bugged out, it NEVER bugged out on the pet so it was a 100% guarantee I could always find the Mage whenever I wanted.
It was also effective against heavily debuffed players in guild on guild pvp or if you ever stalemated someone who kept running, you could cast snare 100 times because if it lands ONCE the player was dead. The only class who could really take advantage of that was the Ranger because after if it landed the Ranger gets in melee and you can't dispell it. Good players would be forced to use pre-nerf pumice to get it off, so it didn't actually lead to a kill against them, but it was still a very cheap tactic solely available to Rangers because other MR spells like Root would instantly wear off if it did manage to land on someone with high MR on Live although very few players on live ever bothered trying to Root because of how infrequently it landed. The reason it was worthwhile to cast snare was because regardless of how high your MR is if Snare miraculously landed it would not wear off, you either had to dispell it or die. Snares extremely long duration was a very HUGE advantage for Rangers on live servers that did not exist on VZTZ.
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While you are prolly right about VZTZ, you are having some serious illusions of grander for rangers in Kunark and velious. I too played a ranger but I Know half the shit your saying is bullshit.
You said if someone dispelled your sow you would just run away. How did you do that without sow? Chances are you relied on sow while others had Jboots and they would never let you run away.
Ranger pushback from weapons made rangers able to stop casters casting? If that were true, war, rogue and monk all would be better at this then a ranger. What stopped casters from casting was bash. You were lucky in live to even touch a good caster let alone just have him stand there while he tried to cast on you. That's why you use 2h Most of the time unless your target is snared, so when you do get that second and a half to hit the caster , your doing the most damage. A caster will run run run until he has the advantage to cast on you because he hillbugged or turned the corner over the hill or something.
You really don't remember resists ? 100 mr makes 8/10 snares resist. That was a fact.
Necromancers getting owned by rangers? You act like the ranger is gonna land all his snares and the necro won't.
Some serious memory lapse issues or you just dont know much about why you owned noobs that couldn't play their class right.