Quote:
Originally Posted by Arrisard
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Mod should be checked when cast, not the remaining pulses unless otherwise recast actively or passively..
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Do you understand that isn't what is happening?
THIS DOES NOT INVOLVE TWISTING INSTRUMENTS, IT INVOLVES LEAVING A SINGLE SONG RUNNING PASSIVELY WHILE CHANGING INSTRUMENTS. When the song is recast passively it doesn't update the modifier. I really don't know how many times I have to restate this..
Start Selos...
Equip drum.
You run faster. + mod
Unequip drum.
You run faster. + mod
That is broken or..
Start Selos...
No drum.
You run faster. - mod
Equip drum.
You run faster. + mod
Unequip drum.
You run faster. - mod
This is broken. There's no fucking way both of these are supposed to be how it works. One or the other is incorrect because they both involve the exact same mechanic but behave different depending on what you had equipped first.
IMO the second is how it's supposed to work AND that is how it works currently. It's only broken if you start with the drum as shown above. I understand that if you pulse Selos once with a drum it uses the mod until the song is recast. I'm talking about leaving the song running without a drum does not update the modifier to singing.
Sorry if I sound condescending, I'm just trying to clarify the issue because I understand it's difficult to understand what exactly is meant.
If you want to test this for yourself just start a song with an instrument equipped, leave the song running, and unequip your instrument. It can be DoTs, Selos, whatever you want. It will continue to use the instrument mod as long as you don't restart the song.