Quote:
Originally Posted by Billbike
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The concept that nothing is worth killing unless it drops loot is a blubie idea.
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Except that's not the concept being put forth. The concept is that the game skews too much towards people who PvE grind if you don't have item loot. Once the players who zerg rush to 50 and for the best items achieve that goal, then they start to be able to control everything because, even if they aren't they skilllful, they are far better equipped and that automatically wins much of the time. The players themselves need to have the ability to balance out the grinders/twinkers to create a dynamic PvP environment.
As has been said, the most popular PvP Everquest server back in the day had the 1-item loot rule. I'm proposing a less harsh version of that (you can only loot the same player for an item once per day).