Thread: Game Mechanics: Instrument Mods
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Old 09-22-2011, 03:17 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by hotstud [You must be logged in to view images. Log in or Register.]
If a song is left running it continues to use the same instrument mod that was equipped when the pulse finished regardless of changing equipment. For example you could start Selos with a drum and then equip weapons instead and it will continue to have drum speed until you stop and restart the song.

Also I just checked and this appears to only happen with a higher instrument mod starting. If I have weapons equipped and I start selos I can equip a drum and I'll run faster on next pulse without restarting song. I can then equip weapons again and it will slow me down on next pulse without restarting.

It's only if you switch to a lower mod after starting the song that it doesn't update.
This is working as intended I thought?
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