Some random info I felt like adding.
Character Models -
1.0: Everything stored in chequip.s3d (all original models)
2.0: Stored in Global(race)_chr.s3d (all original models)
3.0: Stored individually in .eqg with what seems to be animations (.ani) (only new models)
Joints are maxscript. POV and OBJ, two different ways to obtain the models, (sometimes finicky depending on what kind of model and if it likes to be exported straight to an obj or a pov to obj.)
OGM = Ogre Male
There is a _chr2.s3d for every race, but it's completely empty (except for a .wld that lists in s3dspy). Wondering if the animations are inside there and no one has written a good exporter for it. I may google around and see if there is a better s3d extractor that may find something that EQ model viewer and s3dspy doesn't see.
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